// Copyright 2017 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package trace import ( "math" "sort" ) // mud is an updatable mutator utilization distribution. // // This is a continuous distribution of duration over mutator // utilization. For example, the integral from mutator utilization a // to b is the total duration during which the mutator utilization was // in the range [a, b]. // // This distribution is *not* normalized (it is not a probability // distribution). This makes it easier to work with as it's being // updated. // // It is represented as the sum of scaled uniform distribution // functions and Dirac delta functions (which are treated as // degenerate uniform distributions). type mud struct { sorted, unsorted []edge // trackMass is the inverse cumulative sum to track as the // distribution is updated. trackMass float64 // trackBucket is the bucket in which trackMass falls. If the // total mass of the distribution is < trackMass, this is // len(hist). trackBucket int // trackSum is the cumulative sum of hist[:trackBucket]. Once // trackSum >= trackMass, trackBucket must be recomputed. trackSum float64 // hist is a hierarchical histogram of distribution mass. hist [mudDegree]float64 } const ( // mudDegree is the number of buckets in the MUD summary // histogram. mudDegree = 1024 ) type edge struct { // At x, the function increases by y. x, delta float64 // Additionally at x is a Dirac delta function with area dirac. dirac float64 } // add adds a uniform function over [l, r] scaled so the total weight // of the uniform is area. If l==r, this adds a Dirac delta function. func (d *mud) add(l, r, area float64) { if area == 0 { return } if r < l { l, r = r, l } // Add the edges. if l == r { d.unsorted = append(d.unsorted, edge{l, 0, area}) } else { delta := area / (r - l) d.unsorted = append(d.unsorted, edge{l, delta, 0}, edge{r, -delta, 0}) } // Update the histogram. h := &d.hist lbFloat, lf := math.Modf(l * mudDegree) lb := int(lbFloat) if lb >= mudDegree { lb, lf = mudDegree-1, 1 } if l == r { h[lb] += area } else { rbFloat, rf := math.Modf(r * mudDegree) rb := int(rbFloat) if rb >= mudDegree { rb, rf = mudDegree-1, 1 } if lb == rb { h[lb] += area } else { perBucket := area / (r - l) / mudDegree h[lb] += perBucket * (1 - lf) h[rb] += perBucket * rf for i := lb + 1; i < rb; i++ { h[i] += perBucket } } } // Update mass tracking. if thresh := float64(d.trackBucket) / mudDegree; l < thresh { if r < thresh { d.trackSum += area } else { d.trackSum += area * (thresh - l) / (r - l) } if d.trackSum >= d.trackMass { // The tracked mass now falls in a different // bucket. Recompute the inverse cumulative sum. d.setTrackMass(d.trackMass) } } } // setTrackMass sets the mass to track the inverse cumulative sum for. // // Specifically, mass is a cumulative duration, and the mutator // utilization bounds for this duration can be queried using // approxInvCumulativeSum. func (d *mud) setTrackMass(mass float64) { d.trackMass = mass // Find the bucket currently containing trackMass by computing // the cumulative sum. sum := 0.0 for i, val := range d.hist[:] { newSum := sum + val if newSum > mass { // mass falls in bucket i. d.trackBucket = i d.trackSum = sum return } sum = newSum } d.trackBucket = len(d.hist) d.trackSum = sum } // approxInvCumulativeSum is like invCumulativeSum, but specifically // operates on the tracked mass and returns an upper and lower bound // approximation of the inverse cumulative sum. // // The true inverse cumulative sum will be in the range [lower, upper). func (d *mud) approxInvCumulativeSum() (float64, float64, bool) { if d.trackBucket == len(d.hist) { return math.NaN(), math.NaN(), false } return float64(d.trackBucket) / mudDegree, float64(d.trackBucket+1) / mudDegree, true } // invCumulativeSum returns x such that the integral of d from -∞ to x // is y. If the total weight of d is less than y, it returns the // maximum of the distribution and false. // // Specifically, y is a cumulative duration, and invCumulativeSum // returns the mutator utilization x such that at least y time has // been spent with mutator utilization <= x. func (d *mud) invCumulativeSum(y float64) (float64, bool) { if len(d.sorted) == 0 && len(d.unsorted) == 0 { return math.NaN(), false } // Sort edges. edges := d.unsorted sort.Slice(edges, func(i, j int) bool { return edges[i].x < edges[j].x }) // Merge with sorted edges. d.unsorted = nil if d.sorted == nil { d.sorted = edges } else { oldSorted := d.sorted newSorted := make([]edge, len(oldSorted)+len(edges)) i, j := 0, 0 for o := range newSorted { if i >= len(oldSorted) { copy(newSorted[o:], edges[j:]) break } else if j >= len(edges) { copy(newSorted[o:], oldSorted[i:]) break } else if oldSorted[i].x < edges[j].x { newSorted[o] = oldSorted[i] i++ } else { newSorted[o] = edges[j] j++ } } d.sorted = newSorted } // Traverse edges in order computing a cumulative sum. csum, rate, prevX := 0.0, 0.0, 0.0 for _, e := range d.sorted { newCsum := csum + (e.x-prevX)*rate if newCsum >= y { // y was exceeded between the previous edge // and this one. if rate == 0 { // Anywhere between prevX and // e.x will do. We return e.x // because that takes care of // the y==0 case naturally. return e.x, true } return (y-csum)/rate + prevX, true } newCsum += e.dirac if newCsum >= y { // y was exceeded by the Dirac delta at e.x. return e.x, true } csum, prevX = newCsum, e.x rate += e.delta } return prevX, false }