// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package debug import ( "runtime" "sort" "time" ) // GCStats collect information about recent garbage collections. type GCStats struct { LastGC time.Time // time of last collection NumGC int64 // number of garbage collections PauseTotal time.Duration // total pause for all collections Pause []time.Duration // pause history, most recent first PauseEnd []time.Time // pause end times history, most recent first PauseQuantiles []time.Duration } // ReadGCStats reads statistics about garbage collection into stats. // The number of entries in the pause history is system-dependent; // stats.Pause slice will be reused if large enough, reallocated otherwise. // ReadGCStats may use the full capacity of the stats.Pause slice. // If stats.PauseQuantiles is non-empty, ReadGCStats fills it with quantiles // summarizing the distribution of pause time. For example, if // len(stats.PauseQuantiles) is 5, it will be filled with the minimum, // 25%, 50%, 75%, and maximum pause times. func ReadGCStats(stats *GCStats) { // Create a buffer with space for at least two copies of the // pause history tracked by the runtime. One will be returned // to the caller and the other will be used as transfer buffer // for end times history and as a temporary buffer for // computing quantiles. const maxPause = len(((*runtime.MemStats)(nil)).PauseNs) if cap(stats.Pause) < 2*maxPause+3 { stats.Pause = make([]time.Duration, 2*maxPause+3) } // readGCStats fills in the pause and end times histories (up to // maxPause entries) and then three more: Unix ns time of last GC, // number of GC, and total pause time in nanoseconds. Here we // depend on the fact that time.Duration's native unit is // nanoseconds, so the pauses and the total pause time do not need // any conversion. readGCStats(&stats.Pause) n := len(stats.Pause) - 3 stats.LastGC = time.Unix(0, int64(stats.Pause[n])) stats.NumGC = int64(stats.Pause[n+1]) stats.PauseTotal = stats.Pause[n+2] n /= 2 // buffer holds pauses and end times stats.Pause = stats.Pause[:n] if cap(stats.PauseEnd) < maxPause { stats.PauseEnd = make([]time.Time, 0, maxPause) } stats.PauseEnd = stats.PauseEnd[:0] for _, ns := range stats.Pause[n : n+n] { stats.PauseEnd = append(stats.PauseEnd, time.Unix(0, int64(ns))) } if len(stats.PauseQuantiles) > 0 { if n == 0 { for i := range stats.PauseQuantiles { stats.PauseQuantiles[i] = 0 } } else { // There's room for a second copy of the data in stats.Pause. // See the allocation at the top of the function. sorted := stats.Pause[n : n+n] copy(sorted, stats.Pause) sort.Slice(sorted, func(i, j int) bool { return sorted[i] < sorted[j] }) nq := len(stats.PauseQuantiles) - 1 for i := 0; i < nq; i++ { stats.PauseQuantiles[i] = sorted[len(sorted)*i/nq] } stats.PauseQuantiles[nq] = sorted[len(sorted)-1] } } } // SetGCPercent sets the garbage collection target percentage: // a collection is triggered when the ratio of freshly allocated data // to live data remaining after the previous collection reaches this percentage. // SetGCPercent returns the previous setting. // The initial setting is the value of the GOGC environment variable // at startup, or 100 if the variable is not set. // This setting may be effectively reduced in order to maintain a memory // limit. // A negative percentage effectively disables garbage collection, unless // the memory limit is reached. // See SetMemoryLimit for more details. func SetGCPercent(percent int) int { return int(setGCPercent(int32(percent))) } // FreeOSMemory forces a garbage collection followed by an // attempt to return as much memory to the operating system // as possible. (Even if this is not called, the runtime gradually // returns memory to the operating system in a background task.) func FreeOSMemory() { freeOSMemory() } // SetMaxStack sets the maximum amount of memory that // can be used by a single goroutine stack. // If any goroutine exceeds this limit while growing its stack, // the program crashes. // SetMaxStack returns the previous setting. // The initial setting is 1 GB on 64-bit systems, 250 MB on 32-bit systems. // There may be a system-imposed maximum stack limit regardless // of the value provided to SetMaxStack. // // SetMaxStack is useful mainly for limiting the damage done by // goroutines that enter an infinite recursion. It only limits future // stack growth. func SetMaxStack(bytes int) int { return setMaxStack(bytes) } // SetMaxThreads sets the maximum number of operating system // threads that the Go program can use. If it attempts to use more than // this many, the program crashes. // SetMaxThreads returns the previous setting. // The initial setting is 10,000 threads. // // The limit controls the number of operating system threads, not the number // of goroutines. A Go program creates a new thread only when a goroutine // is ready to run but all the existing threads are blocked in system calls, cgo calls, // or are locked to other goroutines due to use of runtime.LockOSThread. // // SetMaxThreads is useful mainly for limiting the damage done by // programs that create an unbounded number of threads. The idea is // to take down the program before it takes down the operating system. func SetMaxThreads(threads int) int { return setMaxThreads(threads) } // SetPanicOnFault controls the runtime's behavior when a program faults // at an unexpected (non-nil) address. Such faults are typically caused by // bugs such as runtime memory corruption, so the default response is to crash // the program. Programs working with memory-mapped files or unsafe // manipulation of memory may cause faults at non-nil addresses in less // dramatic situations; SetPanicOnFault allows such programs to request // that the runtime trigger only a panic, not a crash. // The runtime.Error that the runtime panics with may have an additional method: // // Addr() uintptr // // If that method exists, it returns the memory address which triggered the fault. // The results of Addr are best-effort and the veracity of the result // may depend on the platform. // SetPanicOnFault applies only to the current goroutine. // It returns the previous setting. func SetPanicOnFault(enabled bool) bool { return setPanicOnFault(enabled) } // WriteHeapDump writes a description of the heap and the objects in // it to the given file descriptor. // // WriteHeapDump suspends the execution of all goroutines until the heap // dump is completely written. Thus, the file descriptor must not be // connected to a pipe or socket whose other end is in the same Go // process; instead, use a temporary file or network socket. // // The heap dump format is defined at https://golang.org/s/go15heapdump. func WriteHeapDump(fd uintptr) // SetTraceback sets the amount of detail printed by the runtime in // the traceback it prints before exiting due to an unrecovered panic // or an internal runtime error. // The level argument takes the same values as the GOTRACEBACK // environment variable. For example, SetTraceback("all") ensure // that the program prints all goroutines when it crashes. // See the package runtime documentation for details. // If SetTraceback is called with a level lower than that of the // environment variable, the call is ignored. func SetTraceback(level string) // SetMemoryLimit provides the runtime with a soft memory limit. // // The runtime undertakes several processes to try to respect this // memory limit, including adjustments to the frequency of garbage // collections and returning memory to the underlying system more // aggressively. This limit will be respected even if GOGC=off (or, // if SetGCPercent(-1) is executed). // // The input limit is provided as bytes, and includes all memory // mapped, managed, and not released by the Go runtime. Notably, it // does not account for space used by the Go binary and memory // external to Go, such as memory managed by the underlying system // on behalf of the process, or memory managed by non-Go code inside // the same process. Examples of excluded memory sources include: OS // kernel memory held on behalf of the process, memory allocated by // C code, and memory mapped by syscall.Mmap (because it is not // managed by the Go runtime). // // More specifically, the following expression accurately reflects // the value the runtime attempts to maintain as the limit: // // runtime.MemStats.Sys - runtime.MemStats.HeapReleased // // or in terms of the runtime/metrics package: // // /memory/classes/total:bytes - /memory/classes/heap/released:bytes // // A zero limit or a limit that's lower than the amount of memory // used by the Go runtime may cause the garbage collector to run // nearly continuously. However, the application may still make // progress. // // The memory limit is always respected by the Go runtime, so to // effectively disable this behavior, set the limit very high. // [math.MaxInt64] is the canonical value for disabling the limit, // but values much greater than the available memory on the underlying // system work just as well. // // See https://go.dev/doc/gc-guide for a detailed guide explaining // the soft memory limit in more detail, as well as a variety of common // use-cases and scenarios. // // The initial setting is math.MaxInt64 unless the GOMEMLIMIT // environment variable is set, in which case it provides the initial // setting. GOMEMLIMIT is a numeric value in bytes with an optional // unit suffix. The supported suffixes include B, KiB, MiB, GiB, and // TiB. These suffixes represent quantities of bytes as defined by // the IEC 80000-13 standard. That is, they are based on powers of // two: KiB means 2^10 bytes, MiB means 2^20 bytes, and so on. // // SetMemoryLimit returns the previously set memory limit. // A negative input does not adjust the limit, and allows for // retrieval of the currently set memory limit. func SetMemoryLimit(limit int64) int64 { return setMemoryLimit(limit) }