// Copyright 2021 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package runtime import ( "internal/cpu" "internal/goexperiment" "runtime/internal/atomic" _ "unsafe" // for go:linkname ) const ( // gcGoalUtilization is the goal CPU utilization for // marking as a fraction of GOMAXPROCS. // // Increasing the goal utilization will shorten GC cycles as the GC // has more resources behind it, lessening costs from the write barrier, // but comes at the cost of increasing mutator latency. gcGoalUtilization = gcBackgroundUtilization // gcBackgroundUtilization is the fixed CPU utilization for background // marking. It must be <= gcGoalUtilization. The difference between // gcGoalUtilization and gcBackgroundUtilization will be made up by // mark assists. The scheduler will aim to use within 50% of this // goal. // // As a general rule, there's little reason to set gcBackgroundUtilization // < gcGoalUtilization. One reason might be in mostly idle applications, // where goroutines are unlikely to assist at all, so the actual // utilization will be lower than the goal. But this is moot point // because the idle mark workers already soak up idle CPU resources. // These two values are still kept separate however because they are // distinct conceptually, and in previous iterations of the pacer the // distinction was more important. gcBackgroundUtilization = 0.25 // gcCreditSlack is the amount of scan work credit that can // accumulate locally before updating gcController.heapScanWork and, // optionally, gcController.bgScanCredit. Lower values give a more // accurate assist ratio and make it more likely that assists will // successfully steal background credit. Higher values reduce memory // contention. gcCreditSlack = 2000 // gcAssistTimeSlack is the nanoseconds of mutator assist time that // can accumulate on a P before updating gcController.assistTime. gcAssistTimeSlack = 5000 // gcOverAssistWork determines how many extra units of scan work a GC // assist does when an assist happens. This amortizes the cost of an // assist by pre-paying for this many bytes of future allocations. gcOverAssistWork = 64 << 10 // defaultHeapMinimum is the value of heapMinimum for GOGC==100. defaultHeapMinimum = (goexperiment.HeapMinimum512KiBInt)*(512<<10) + (1-goexperiment.HeapMinimum512KiBInt)*(4<<20) // maxStackScanSlack is the bytes of stack space allocated or freed // that can accumulate on a P before updating gcController.stackSize. maxStackScanSlack = 8 << 10 // memoryLimitMinHeapGoalHeadroom is the minimum amount of headroom the // pacer gives to the heap goal when operating in the memory-limited regime. // That is, it'll reduce the heap goal by this many extra bytes off of the // base calculation, at minimum. memoryLimitMinHeapGoalHeadroom = 1 << 20 // memoryLimitHeapGoalHeadroomPercent is how headroom the memory-limit-based // heap goal should have as a percent of the maximum possible heap goal allowed // to maintain the memory limit. memoryLimitHeapGoalHeadroomPercent = 3 ) // gcController implements the GC pacing controller that determines // when to trigger concurrent garbage collection and how much marking // work to do in mutator assists and background marking. // // It calculates the ratio between the allocation rate (in terms of CPU // time) and the GC scan throughput to determine the heap size at which to // trigger a GC cycle such that no GC assists are required to finish on time. // This algorithm thus optimizes GC CPU utilization to the dedicated background // mark utilization of 25% of GOMAXPROCS by minimizing GC assists. // GOMAXPROCS. The high-level design of this algorithm is documented // at https://github.com/golang/proposal/blob/master/design/44167-gc-pacer-redesign.md. // See https://golang.org/s/go15gcpacing for additional historical context. var gcController gcControllerState type gcControllerState struct { // Initialized from GOGC. GOGC=off means no GC. gcPercent atomic.Int32 // memoryLimit is the soft memory limit in bytes. // // Initialized from GOMEMLIMIT. GOMEMLIMIT=off is equivalent to MaxInt64 // which means no soft memory limit in practice. // // This is an int64 instead of a uint64 to more easily maintain parity with // the SetMemoryLimit API, which sets a maximum at MaxInt64. This value // should never be negative. memoryLimit atomic.Int64 // heapMinimum is the minimum heap size at which to trigger GC. // For small heaps, this overrides the usual GOGC*live set rule. // // When there is a very small live set but a lot of allocation, simply // collecting when the heap reaches GOGC*live results in many GC // cycles and high total per-GC overhead. This minimum amortizes this // per-GC overhead while keeping the heap reasonably small. // // During initialization this is set to 4MB*GOGC/100. In the case of // GOGC==0, this will set heapMinimum to 0, resulting in constant // collection even when the heap size is small, which is useful for // debugging. heapMinimum uint64 // runway is the amount of runway in heap bytes allocated by the // application that we want to give the GC once it starts. // // This is computed from consMark during mark termination. runway atomic.Uint64 // consMark is the estimated per-CPU consMark ratio for the application. // // It represents the ratio between the application's allocation // rate, as bytes allocated per CPU-time, and the GC's scan rate, // as bytes scanned per CPU-time. // The units of this ratio are (B / cpu-ns) / (B / cpu-ns). // // At a high level, this value is computed as the bytes of memory // allocated (cons) per unit of scan work completed (mark) in a GC // cycle, divided by the CPU time spent on each activity. // // Updated at the end of each GC cycle, in endCycle. consMark float64 // lastConsMark is the computed cons/mark value for the previous 4 GC // cycles. Note that this is *not* the last value of consMark, but the // measured cons/mark value in endCycle. lastConsMark [4]float64 // gcPercentHeapGoal is the goal heapLive for when next GC ends derived // from gcPercent. // // Set to ^uint64(0) if gcPercent is disabled. gcPercentHeapGoal atomic.Uint64 // sweepDistMinTrigger is the minimum trigger to ensure a minimum // sweep distance. // // This bound is also special because it applies to both the trigger // *and* the goal (all other trigger bounds must be based *on* the goal). // // It is computed ahead of time, at commit time. The theory is that, // absent a sudden change to a parameter like gcPercent, the trigger // will be chosen to always give the sweeper enough headroom. However, // such a change might dramatically and suddenly move up the trigger, // in which case we need to ensure the sweeper still has enough headroom. sweepDistMinTrigger atomic.Uint64 // triggered is the point at which the current GC cycle actually triggered. // Only valid during the mark phase of a GC cycle, otherwise set to ^uint64(0). // // Updated while the world is stopped. triggered uint64 // lastHeapGoal is the value of heapGoal at the moment the last GC // ended. Note that this is distinct from the last value heapGoal had, // because it could change if e.g. gcPercent changes. // // Read and written with the world stopped or with mheap_.lock held. lastHeapGoal uint64 // heapLive is the number of bytes considered live by the GC. // That is: retained by the most recent GC plus allocated // since then. heapLive ≤ memstats.totalAlloc-memstats.totalFree, since // heapAlloc includes unmarked objects that have not yet been swept (and // hence goes up as we allocate and down as we sweep) while heapLive // excludes these objects (and hence only goes up between GCs). // // To reduce contention, this is updated only when obtaining a span // from an mcentral and at this point it counts all of the unallocated // slots in that span (which will be allocated before that mcache // obtains another span from that mcentral). Hence, it slightly // overestimates the "true" live heap size. It's better to overestimate // than to underestimate because 1) this triggers the GC earlier than // necessary rather than potentially too late and 2) this leads to a // conservative GC rate rather than a GC rate that is potentially too // low. // // Whenever this is updated, call traceHeapAlloc() and // this gcControllerState's revise() method. heapLive atomic.Uint64 // heapScan is the number of bytes of "scannable" heap. This is the // live heap (as counted by heapLive), but omitting no-scan objects and // no-scan tails of objects. // // This value is fixed at the start of a GC cycle. It represents the // maximum scannable heap. heapScan atomic.Uint64 // lastHeapScan is the number of bytes of heap that were scanned // last GC cycle. It is the same as heapMarked, but only // includes the "scannable" parts of objects. // // Updated when the world is stopped. lastHeapScan uint64 // lastStackScan is the number of bytes of stack that were scanned // last GC cycle. lastStackScan atomic.Uint64 // maxStackScan is the amount of allocated goroutine stack space in // use by goroutines. // // This number tracks allocated goroutine stack space rather than used // goroutine stack space (i.e. what is actually scanned) because used // goroutine stack space is much harder to measure cheaply. By using // allocated space, we make an overestimate; this is OK, it's better // to conservatively overcount than undercount. maxStackScan atomic.Uint64 // globalsScan is the total amount of global variable space // that is scannable. globalsScan atomic.Uint64 // heapMarked is the number of bytes marked by the previous // GC. After mark termination, heapLive == heapMarked, but // unlike heapLive, heapMarked does not change until the // next mark termination. heapMarked uint64 // heapScanWork is the total heap scan work performed this cycle. // stackScanWork is the total stack scan work performed this cycle. // globalsScanWork is the total globals scan work performed this cycle. // // These are updated atomically during the cycle. Updates occur in // bounded batches, since they are both written and read // throughout the cycle. At the end of the cycle, heapScanWork is how // much of the retained heap is scannable. // // Currently these are measured in bytes. For most uses, this is an // opaque unit of work, but for estimation the definition is important. // // Note that stackScanWork includes only stack space scanned, not all // of the allocated stack. heapScanWork atomic.Int64 stackScanWork atomic.Int64 globalsScanWork atomic.Int64 // bgScanCredit is the scan work credit accumulated by the concurrent // background scan. This credit is accumulated by the background scan // and stolen by mutator assists. Updates occur in bounded batches, // since it is both written and read throughout the cycle. bgScanCredit atomic.Int64 // assistTime is the nanoseconds spent in mutator assists // during this cycle. This is updated atomically, and must also // be updated atomically even during a STW, because it is read // by sysmon. Updates occur in bounded batches, since it is both // written and read throughout the cycle. assistTime atomic.Int64 // dedicatedMarkTime is the nanoseconds spent in dedicated mark workers // during this cycle. This is updated at the end of the concurrent mark // phase. dedicatedMarkTime atomic.Int64 // fractionalMarkTime is the nanoseconds spent in the fractional mark // worker during this cycle. This is updated throughout the cycle and // will be up-to-date if the fractional mark worker is not currently // running. fractionalMarkTime atomic.Int64 // idleMarkTime is the nanoseconds spent in idle marking during this // cycle. This is updated throughout the cycle. idleMarkTime atomic.Int64 // markStartTime is the absolute start time in nanoseconds // that assists and background mark workers started. markStartTime int64 // dedicatedMarkWorkersNeeded is the number of dedicated mark workers // that need to be started. This is computed at the beginning of each // cycle and decremented as dedicated mark workers get started. dedicatedMarkWorkersNeeded atomic.Int64 // idleMarkWorkers is two packed int32 values in a single uint64. // These two values are always updated simultaneously. // // The bottom int32 is the current number of idle mark workers executing. // // The top int32 is the maximum number of idle mark workers allowed to // execute concurrently. Normally, this number is just gomaxprocs. However, // during periodic GC cycles it is set to 0 because the system is idle // anyway; there's no need to go full blast on all of GOMAXPROCS. // // The maximum number of idle mark workers is used to prevent new workers // from starting, but it is not a hard maximum. It is possible (but // exceedingly rare) for the current number of idle mark workers to // transiently exceed the maximum. This could happen if the maximum changes // just after a GC ends, and an M with no P. // // Note that if we have no dedicated mark workers, we set this value to // 1 in this case we only have fractional GC workers which aren't scheduled // strictly enough to ensure GC progress. As a result, idle-priority mark // workers are vital to GC progress in these situations. // // For example, consider a situation in which goroutines block on the GC // (such as via runtime.GOMAXPROCS) and only fractional mark workers are // scheduled (e.g. GOMAXPROCS=1). Without idle-priority mark workers, the // last running M might skip scheduling a fractional mark worker if its // utilization goal is met, such that once it goes to sleep (because there's // nothing to do), there will be nothing else to spin up a new M for the // fractional worker in the future, stalling GC progress and causing a // deadlock. However, idle-priority workers will *always* run when there is // nothing left to do, ensuring the GC makes progress. // // See github.com/golang/go/issues/44163 for more details. idleMarkWorkers atomic.Uint64 // assistWorkPerByte is the ratio of scan work to allocated // bytes that should be performed by mutator assists. This is // computed at the beginning of each cycle and updated every // time heapScan is updated. assistWorkPerByte atomic.Float64 // assistBytesPerWork is 1/assistWorkPerByte. // // Note that because this is read and written independently // from assistWorkPerByte users may notice a skew between // the two values, and such a state should be safe. assistBytesPerWork atomic.Float64 // fractionalUtilizationGoal is the fraction of wall clock // time that should be spent in the fractional mark worker on // each P that isn't running a dedicated worker. // // For example, if the utilization goal is 25% and there are // no dedicated workers, this will be 0.25. If the goal is // 25%, there is one dedicated worker, and GOMAXPROCS is 5, // this will be 0.05 to make up the missing 5%. // // If this is zero, no fractional workers are needed. fractionalUtilizationGoal float64 // These memory stats are effectively duplicates of fields from // memstats.heapStats but are updated atomically or with the world // stopped and don't provide the same consistency guarantees. // // Because the runtime is responsible for managing a memory limit, it's // useful to couple these stats more tightly to the gcController, which // is intimately connected to how that memory limit is maintained. heapInUse sysMemStat // bytes in mSpanInUse spans heapReleased sysMemStat // bytes released to the OS heapFree sysMemStat // bytes not in any span, but not released to the OS totalAlloc atomic.Uint64 // total bytes allocated totalFree atomic.Uint64 // total bytes freed mappedReady atomic.Uint64 // total virtual memory in the Ready state (see mem.go). // test indicates that this is a test-only copy of gcControllerState. test bool _ cpu.CacheLinePad } func (c *gcControllerState) init(gcPercent int32, memoryLimit int64) { c.heapMinimum = defaultHeapMinimum c.triggered = ^uint64(0) c.setGCPercent(gcPercent) c.setMemoryLimit(memoryLimit) c.commit(true) // No sweep phase in the first GC cycle. // N.B. Don't bother calling traceHeapGoal. Tracing is never enabled at // initialization time. // N.B. No need to call revise; there's no GC enabled during // initialization. } // startCycle resets the GC controller's state and computes estimates // for a new GC cycle. The caller must hold worldsema and the world // must be stopped. func (c *gcControllerState) startCycle(markStartTime int64, procs int, trigger gcTrigger) { c.heapScanWork.Store(0) c.stackScanWork.Store(0) c.globalsScanWork.Store(0) c.bgScanCredit.Store(0) c.assistTime.Store(0) c.dedicatedMarkTime.Store(0) c.fractionalMarkTime.Store(0) c.idleMarkTime.Store(0) c.markStartTime = markStartTime c.triggered = c.heapLive.Load() // Compute the background mark utilization goal. In general, // this may not come out exactly. We round the number of // dedicated workers so that the utilization is closest to // 25%. For small GOMAXPROCS, this would introduce too much // error, so we add fractional workers in that case. totalUtilizationGoal := float64(procs) * gcBackgroundUtilization dedicatedMarkWorkersNeeded := int64(totalUtilizationGoal + 0.5) utilError := float64(dedicatedMarkWorkersNeeded)/totalUtilizationGoal - 1 const maxUtilError = 0.3 if utilError < -maxUtilError || utilError > maxUtilError { // Rounding put us more than 30% off our goal. With // gcBackgroundUtilization of 25%, this happens for // GOMAXPROCS<=3 or GOMAXPROCS=6. Enable fractional // workers to compensate. if float64(dedicatedMarkWorkersNeeded) > totalUtilizationGoal { // Too many dedicated workers. dedicatedMarkWorkersNeeded-- } c.fractionalUtilizationGoal = (totalUtilizationGoal - float64(dedicatedMarkWorkersNeeded)) / float64(procs) } else { c.fractionalUtilizationGoal = 0 } // In STW mode, we just want dedicated workers. if debug.gcstoptheworld > 0 { dedicatedMarkWorkersNeeded = int64(procs) c.fractionalUtilizationGoal = 0 } // Clear per-P state for _, p := range allp { p.gcAssistTime = 0 p.gcFractionalMarkTime = 0 } if trigger.kind == gcTriggerTime { // During a periodic GC cycle, reduce the number of idle mark workers // required. However, we need at least one dedicated mark worker or // idle GC worker to ensure GC progress in some scenarios (see comment // on maxIdleMarkWorkers). if dedicatedMarkWorkersNeeded > 0 { c.setMaxIdleMarkWorkers(0) } else { // TODO(mknyszek): The fundamental reason why we need this is because // we can't count on the fractional mark worker to get scheduled. // Fix that by ensuring it gets scheduled according to its quota even // if the rest of the application is idle. c.setMaxIdleMarkWorkers(1) } } else { // N.B. gomaxprocs and dedicatedMarkWorkersNeeded are guaranteed not to // change during a GC cycle. c.setMaxIdleMarkWorkers(int32(procs) - int32(dedicatedMarkWorkersNeeded)) } // Compute initial values for controls that are updated // throughout the cycle. c.dedicatedMarkWorkersNeeded.Store(dedicatedMarkWorkersNeeded) c.revise() if debug.gcpacertrace > 0 { heapGoal := c.heapGoal() assistRatio := c.assistWorkPerByte.Load() print("pacer: assist ratio=", assistRatio, " (scan ", gcController.heapScan.Load()>>20, " MB in ", work.initialHeapLive>>20, "->", heapGoal>>20, " MB)", " workers=", dedicatedMarkWorkersNeeded, "+", c.fractionalUtilizationGoal, "\n") } } // revise updates the assist ratio during the GC cycle to account for // improved estimates. This should be called whenever gcController.heapScan, // gcController.heapLive, or if any inputs to gcController.heapGoal are // updated. It is safe to call concurrently, but it may race with other // calls to revise. // // The result of this race is that the two assist ratio values may not line // up or may be stale. In practice this is OK because the assist ratio // moves slowly throughout a GC cycle, and the assist ratio is a best-effort // heuristic anyway. Furthermore, no part of the heuristic depends on // the two assist ratio values being exact reciprocals of one another, since // the two values are used to convert values from different sources. // // The worst case result of this raciness is that we may miss a larger shift // in the ratio (say, if we decide to pace more aggressively against the // hard heap goal) but even this "hard goal" is best-effort (see #40460). // The dedicated GC should ensure we don't exceed the hard goal by too much // in the rare case we do exceed it. // // It should only be called when gcBlackenEnabled != 0 (because this // is when assists are enabled and the necessary statistics are // available). func (c *gcControllerState) revise() { gcPercent := c.gcPercent.Load() if gcPercent < 0 { // If GC is disabled but we're running a forced GC, // act like GOGC is huge for the below calculations. gcPercent = 100000 } live := c.heapLive.Load() scan := c.heapScan.Load() work := c.heapScanWork.Load() + c.stackScanWork.Load() + c.globalsScanWork.Load() // Assume we're under the soft goal. Pace GC to complete at // heapGoal assuming the heap is in steady-state. heapGoal := int64(c.heapGoal()) // The expected scan work is computed as the amount of bytes scanned last // GC cycle (both heap and stack), plus our estimate of globals work for this cycle. scanWorkExpected := int64(c.lastHeapScan + c.lastStackScan.Load() + c.globalsScan.Load()) // maxScanWork is a worst-case estimate of the amount of scan work that // needs to be performed in this GC cycle. Specifically, it represents // the case where *all* scannable memory turns out to be live, and // *all* allocated stack space is scannable. maxStackScan := c.maxStackScan.Load() maxScanWork := int64(scan + maxStackScan + c.globalsScan.Load()) if work > scanWorkExpected { // We've already done more scan work than expected. Because our expectation // is based on a steady-state scannable heap size, we assume this means our // heap is growing. Compute a new heap goal that takes our existing runway // computed for scanWorkExpected and extrapolates it to maxScanWork, the worst-case // scan work. This keeps our assist ratio stable if the heap continues to grow. // // The effect of this mechanism is that assists stay flat in the face of heap // growths. It's OK to use more memory this cycle to scan all the live heap, // because the next GC cycle is inevitably going to use *at least* that much // memory anyway. extHeapGoal := int64(float64(heapGoal-int64(c.triggered))/float64(scanWorkExpected)*float64(maxScanWork)) + int64(c.triggered) scanWorkExpected = maxScanWork // hardGoal is a hard limit on the amount that we're willing to push back the // heap goal, and that's twice the heap goal (i.e. if GOGC=100 and the heap and/or // stacks and/or globals grow to twice their size, this limits the current GC cycle's // growth to 4x the original live heap's size). // // This maintains the invariant that we use no more memory than the next GC cycle // will anyway. hardGoal := int64((1.0 + float64(gcPercent)/100.0) * float64(heapGoal)) if extHeapGoal > hardGoal { extHeapGoal = hardGoal } heapGoal = extHeapGoal } if int64(live) > heapGoal { // We're already past our heap goal, even the extrapolated one. // Leave ourselves some extra runway, so in the worst case we // finish by that point. const maxOvershoot = 1.1 heapGoal = int64(float64(heapGoal) * maxOvershoot) // Compute the upper bound on the scan work remaining. scanWorkExpected = maxScanWork } // Compute the remaining scan work estimate. // // Note that we currently count allocations during GC as both // scannable heap (heapScan) and scan work completed // (scanWork), so allocation will change this difference // slowly in the soft regime and not at all in the hard // regime. scanWorkRemaining := scanWorkExpected - work if scanWorkRemaining < 1000 { // We set a somewhat arbitrary lower bound on // remaining scan work since if we aim a little high, // we can miss by a little. // // We *do* need to enforce that this is at least 1, // since marking is racy and double-scanning objects // may legitimately make the remaining scan work // negative, even in the hard goal regime. scanWorkRemaining = 1000 } // Compute the heap distance remaining. heapRemaining := heapGoal - int64(live) if heapRemaining <= 0 { // This shouldn't happen, but if it does, avoid // dividing by zero or setting the assist negative. heapRemaining = 1 } // Compute the mutator assist ratio so by the time the mutator // allocates the remaining heap bytes up to heapGoal, it will // have done (or stolen) the remaining amount of scan work. // Note that the assist ratio values are updated atomically // but not together. This means there may be some degree of // skew between the two values. This is generally OK as the // values shift relatively slowly over the course of a GC // cycle. assistWorkPerByte := float64(scanWorkRemaining) / float64(heapRemaining) assistBytesPerWork := float64(heapRemaining) / float64(scanWorkRemaining) c.assistWorkPerByte.Store(assistWorkPerByte) c.assistBytesPerWork.Store(assistBytesPerWork) } // endCycle computes the consMark estimate for the next cycle. // userForced indicates whether the current GC cycle was forced // by the application. func (c *gcControllerState) endCycle(now int64, procs int, userForced bool) { // Record last heap goal for the scavenger. // We'll be updating the heap goal soon. gcController.lastHeapGoal = c.heapGoal() // Compute the duration of time for which assists were turned on. assistDuration := now - c.markStartTime // Assume background mark hit its utilization goal. utilization := gcBackgroundUtilization // Add assist utilization; avoid divide by zero. if assistDuration > 0 { utilization += float64(c.assistTime.Load()) / float64(assistDuration*int64(procs)) } if c.heapLive.Load() <= c.triggered { // Shouldn't happen, but let's be very safe about this in case the // GC is somehow extremely short. // // In this case though, the only reasonable value for c.heapLive-c.triggered // would be 0, which isn't really all that useful, i.e. the GC was so short // that it didn't matter. // // Ignore this case and don't update anything. return } idleUtilization := 0.0 if assistDuration > 0 { idleUtilization = float64(c.idleMarkTime.Load()) / float64(assistDuration*int64(procs)) } // Determine the cons/mark ratio. // // The units we want for the numerator and denominator are both B / cpu-ns. // We get this by taking the bytes allocated or scanned, and divide by the amount of // CPU time it took for those operations. For allocations, that CPU time is // // assistDuration * procs * (1 - utilization) // // Where utilization includes just background GC workers and assists. It does *not* // include idle GC work time, because in theory the mutator is free to take that at // any point. // // For scanning, that CPU time is // // assistDuration * procs * (utilization + idleUtilization) // // In this case, we *include* idle utilization, because that is additional CPU time that // the GC had available to it. // // In effect, idle GC time is sort of double-counted here, but it's very weird compared // to other kinds of GC work, because of how fluid it is. Namely, because the mutator is // *always* free to take it. // // So this calculation is really: // (heapLive-trigger) / (assistDuration * procs * (1-utilization)) / // (scanWork) / (assistDuration * procs * (utilization+idleUtilization)) // // Note that because we only care about the ratio, assistDuration and procs cancel out. scanWork := c.heapScanWork.Load() + c.stackScanWork.Load() + c.globalsScanWork.Load() currentConsMark := (float64(c.heapLive.Load()-c.triggered) * (utilization + idleUtilization)) / (float64(scanWork) * (1 - utilization)) // Update our cons/mark estimate. This is the maximum of the value we just computed and the last // 4 cons/mark values we measured. The reason we take the maximum here is to bias a noisy // cons/mark measurement toward fewer assists at the expense of additional GC cycles (starting // earlier). oldConsMark := c.consMark c.consMark = currentConsMark for i := range c.lastConsMark { if c.lastConsMark[i] > c.consMark { c.consMark = c.lastConsMark[i] } } copy(c.lastConsMark[:], c.lastConsMark[1:]) c.lastConsMark[len(c.lastConsMark)-1] = currentConsMark if debug.gcpacertrace > 0 { printlock() goal := gcGoalUtilization * 100 print("pacer: ", int(utilization*100), "% CPU (", int(goal), " exp.) for ") print(c.heapScanWork.Load(), "+", c.stackScanWork.Load(), "+", c.globalsScanWork.Load(), " B work (", c.lastHeapScan+c.lastStackScan.Load()+c.globalsScan.Load(), " B exp.) ") live := c.heapLive.Load() print("in ", c.triggered, " B -> ", live, " B (∆goal ", int64(live)-int64(c.lastHeapGoal), ", cons/mark ", oldConsMark, ")") println() printunlock() } } // enlistWorker encourages another dedicated mark worker to start on // another P if there are spare worker slots. It is used by putfull // when more work is made available. // //go:nowritebarrier func (c *gcControllerState) enlistWorker() { // If there are idle Ps, wake one so it will run an idle worker. // NOTE: This is suspected of causing deadlocks. See golang.org/issue/19112. // // if sched.npidle.Load() != 0 && sched.nmspinning.Load() == 0 { // wakep() // return // } // There are no idle Ps. If we need more dedicated workers, // try to preempt a running P so it will switch to a worker. if c.dedicatedMarkWorkersNeeded.Load() <= 0 { return } // Pick a random other P to preempt. if gomaxprocs <= 1 { return } gp := getg() if gp == nil || gp.m == nil || gp.m.p == 0 { return } myID := gp.m.p.ptr().id for tries := 0; tries < 5; tries++ { id := int32(cheaprandn(uint32(gomaxprocs - 1))) if id >= myID { id++ } p := allp[id] if p.status != _Prunning { continue } if preemptone(p) { return } } } // findRunnableGCWorker returns a background mark worker for pp if it // should be run. This must only be called when gcBlackenEnabled != 0. func (c *gcControllerState) findRunnableGCWorker(pp *p, now int64) (*g, int64) { if gcBlackenEnabled == 0 { throw("gcControllerState.findRunnable: blackening not enabled") } // Since we have the current time, check if the GC CPU limiter // hasn't had an update in a while. This check is necessary in // case the limiter is on but hasn't been checked in a while and // so may have left sufficient headroom to turn off again. if now == 0 { now = nanotime() } if gcCPULimiter.needUpdate(now) { gcCPULimiter.update(now) } if !gcMarkWorkAvailable(pp) { // No work to be done right now. This can happen at // the end of the mark phase when there are still // assists tapering off. Don't bother running a worker // now because it'll just return immediately. return nil, now } // Grab a worker before we commit to running below. node := (*gcBgMarkWorkerNode)(gcBgMarkWorkerPool.pop()) if node == nil { // There is at least one worker per P, so normally there are // enough workers to run on all Ps, if necessary. However, once // a worker enters gcMarkDone it may park without rejoining the // pool, thus freeing a P with no corresponding worker. // gcMarkDone never depends on another worker doing work, so it // is safe to simply do nothing here. // // If gcMarkDone bails out without completing the mark phase, // it will always do so with queued global work. Thus, that P // will be immediately eligible to re-run the worker G it was // just using, ensuring work can complete. return nil, now } decIfPositive := func(val *atomic.Int64) bool { for { v := val.Load() if v <= 0 { return false } if val.CompareAndSwap(v, v-1) { return true } } } if decIfPositive(&c.dedicatedMarkWorkersNeeded) { // This P is now dedicated to marking until the end of // the concurrent mark phase. pp.gcMarkWorkerMode = gcMarkWorkerDedicatedMode } else if c.fractionalUtilizationGoal == 0 { // No need for fractional workers. gcBgMarkWorkerPool.push(&node.node) return nil, now } else { // Is this P behind on the fractional utilization // goal? // // This should be kept in sync with pollFractionalWorkerExit. delta := now - c.markStartTime if delta > 0 && float64(pp.gcFractionalMarkTime)/float64(delta) > c.fractionalUtilizationGoal { // Nope. No need to run a fractional worker. gcBgMarkWorkerPool.push(&node.node) return nil, now } // Run a fractional worker. pp.gcMarkWorkerMode = gcMarkWorkerFractionalMode } // Run the background mark worker. gp := node.gp.ptr() trace := traceAcquire() casgstatus(gp, _Gwaiting, _Grunnable) if trace.ok() { trace.GoUnpark(gp, 0) traceRelease(trace) } return gp, now } // resetLive sets up the controller state for the next mark phase after the end // of the previous one. Must be called after endCycle and before commit, before // the world is started. // // The world must be stopped. func (c *gcControllerState) resetLive(bytesMarked uint64) { c.heapMarked = bytesMarked c.heapLive.Store(bytesMarked) c.heapScan.Store(uint64(c.heapScanWork.Load())) c.lastHeapScan = uint64(c.heapScanWork.Load()) c.lastStackScan.Store(uint64(c.stackScanWork.Load())) c.triggered = ^uint64(0) // Reset triggered. // heapLive was updated, so emit a trace event. trace := traceAcquire() if trace.ok() { trace.HeapAlloc(bytesMarked) traceRelease(trace) } } // markWorkerStop must be called whenever a mark worker stops executing. // // It updates mark work accounting in the controller by a duration of // work in nanoseconds and other bookkeeping. // // Safe to execute at any time. func (c *gcControllerState) markWorkerStop(mode gcMarkWorkerMode, duration int64) { switch mode { case gcMarkWorkerDedicatedMode: c.dedicatedMarkTime.Add(duration) c.dedicatedMarkWorkersNeeded.Add(1) case gcMarkWorkerFractionalMode: c.fractionalMarkTime.Add(duration) case gcMarkWorkerIdleMode: c.idleMarkTime.Add(duration) c.removeIdleMarkWorker() default: throw("markWorkerStop: unknown mark worker mode") } } func (c *gcControllerState) update(dHeapLive, dHeapScan int64) { if dHeapLive != 0 { trace := traceAcquire() live := gcController.heapLive.Add(dHeapLive) if trace.ok() { // gcController.heapLive changed. trace.HeapAlloc(live) traceRelease(trace) } } if gcBlackenEnabled == 0 { // Update heapScan when we're not in a current GC. It is fixed // at the beginning of a cycle. if dHeapScan != 0 { gcController.heapScan.Add(dHeapScan) } } else { // gcController.heapLive changed. c.revise() } } func (c *gcControllerState) addScannableStack(pp *p, amount int64) { if pp == nil { c.maxStackScan.Add(amount) return } pp.maxStackScanDelta += amount if pp.maxStackScanDelta >= maxStackScanSlack || pp.maxStackScanDelta <= -maxStackScanSlack { c.maxStackScan.Add(pp.maxStackScanDelta) pp.maxStackScanDelta = 0 } } func (c *gcControllerState) addGlobals(amount int64) { c.globalsScan.Add(amount) } // heapGoal returns the current heap goal. func (c *gcControllerState) heapGoal() uint64 { goal, _ := c.heapGoalInternal() return goal } // heapGoalInternal is the implementation of heapGoal which returns additional // information that is necessary for computing the trigger. // // The returned minTrigger is always <= goal. func (c *gcControllerState) heapGoalInternal() (goal, minTrigger uint64) { // Start with the goal calculated for gcPercent. goal = c.gcPercentHeapGoal.Load() // Check if the memory-limit-based goal is smaller, and if so, pick that. if newGoal := c.memoryLimitHeapGoal(); newGoal < goal { goal = newGoal } else { // We're not limited by the memory limit goal, so perform a series of // adjustments that might move the goal forward in a variety of circumstances. sweepDistTrigger := c.sweepDistMinTrigger.Load() if sweepDistTrigger > goal { // Set the goal to maintain a minimum sweep distance since // the last call to commit. Note that we never want to do this // if we're in the memory limit regime, because it could push // the goal up. goal = sweepDistTrigger } // Since we ignore the sweep distance trigger in the memory // limit regime, we need to ensure we don't propagate it to // the trigger, because it could cause a violation of the // invariant that the trigger < goal. minTrigger = sweepDistTrigger // Ensure that the heap goal is at least a little larger than // the point at which we triggered. This may not be the case if GC // start is delayed or if the allocation that pushed gcController.heapLive // over trigger is large or if the trigger is really close to // GOGC. Assist is proportional to this distance, so enforce a // minimum distance, even if it means going over the GOGC goal // by a tiny bit. // // Ignore this if we're in the memory limit regime: we'd prefer to // have the GC respond hard about how close we are to the goal than to // push the goal back in such a manner that it could cause us to exceed // the memory limit. const minRunway = 64 << 10 if c.triggered != ^uint64(0) && goal < c.triggered+minRunway { goal = c.triggered + minRunway } } return } // memoryLimitHeapGoal returns a heap goal derived from memoryLimit. func (c *gcControllerState) memoryLimitHeapGoal() uint64 { // Start by pulling out some values we'll need. Be careful about overflow. var heapFree, heapAlloc, mappedReady uint64 for { heapFree = c.heapFree.load() // Free and unscavenged memory. heapAlloc = c.totalAlloc.Load() - c.totalFree.Load() // Heap object bytes in use. mappedReady = c.mappedReady.Load() // Total unreleased mapped memory. if heapFree+heapAlloc <= mappedReady { break } // It is impossible for total unreleased mapped memory to exceed heap memory, but // because these stats are updated independently, we may observe a partial update // including only some values. Thus, we appear to break the invariant. However, // this condition is necessarily transient, so just try again. In the case of a // persistent accounting error, we'll deadlock here. } // Below we compute a goal from memoryLimit. There are a few things to be aware of. // Firstly, the memoryLimit does not easily compare to the heap goal: the former // is total mapped memory by the runtime that hasn't been released, while the latter is // only heap object memory. Intuitively, the way we convert from one to the other is to // subtract everything from memoryLimit that both contributes to the memory limit (so, // ignore scavenged memory) and doesn't contain heap objects. This isn't quite what // lines up with reality, but it's a good starting point. // // In practice this computation looks like the following: // // goal := memoryLimit - ((mappedReady - heapFree - heapAlloc) + max(mappedReady - memoryLimit, 0)) // ^1 ^2 // goal -= goal / 100 * memoryLimitHeapGoalHeadroomPercent // ^3 // // Let's break this down. // // The first term (marker 1) is everything that contributes to the memory limit and isn't // or couldn't become heap objects. It represents, broadly speaking, non-heap overheads. // One oddity you may have noticed is that we also subtract out heapFree, i.e. unscavenged // memory that may contain heap objects in the future. // // Let's take a step back. In an ideal world, this term would look something like just // the heap goal. That is, we "reserve" enough space for the heap to grow to the heap // goal, and subtract out everything else. This is of course impossible; the definition // is circular! However, this impossible definition contains a key insight: the amount // we're *going* to use matters just as much as whatever we're currently using. // // Consider if the heap shrinks to 1/10th its size, leaving behind lots of free and // unscavenged memory. mappedReady - heapAlloc will be quite large, because of that free // and unscavenged memory, pushing the goal down significantly. // // heapFree is also safe to exclude from the memory limit because in the steady-state, it's // just a pool of memory for future heap allocations, and making new allocations from heapFree // memory doesn't increase overall memory use. In transient states, the scavenger and the // allocator actively manage the pool of heapFree memory to maintain the memory limit. // // The second term (marker 2) is the amount of memory we've exceeded the limit by, and is // intended to help recover from such a situation. By pushing the heap goal down, we also // push the trigger down, triggering and finishing a GC sooner in order to make room for // other memory sources. Note that since we're effectively reducing the heap goal by X bytes, // we're actually giving more than X bytes of headroom back, because the heap goal is in // terms of heap objects, but it takes more than X bytes (e.g. due to fragmentation) to store // X bytes worth of objects. // // The final adjustment (marker 3) reduces the maximum possible memory limit heap goal by // memoryLimitHeapGoalPercent. As the name implies, this is to provide additional headroom in // the face of pacing inaccuracies, and also to leave a buffer of unscavenged memory so the // allocator isn't constantly scavenging. The reduction amount also has a fixed minimum // (memoryLimitMinHeapGoalHeadroom, not pictured) because the aforementioned pacing inaccuracies // disproportionately affect small heaps: as heaps get smaller, the pacer's inputs get fuzzier. // Shorter GC cycles and less GC work means noisy external factors like the OS scheduler have a // greater impact. memoryLimit := uint64(c.memoryLimit.Load()) // Compute term 1. nonHeapMemory := mappedReady - heapFree - heapAlloc // Compute term 2. var overage uint64 if mappedReady > memoryLimit { overage = mappedReady - memoryLimit } if nonHeapMemory+overage >= memoryLimit { // We're at a point where non-heap memory exceeds the memory limit on its own. // There's honestly not much we can do here but just trigger GCs continuously // and let the CPU limiter reign that in. Something has to give at this point. // Set it to heapMarked, the lowest possible goal. return c.heapMarked } // Compute the goal. goal := memoryLimit - (nonHeapMemory + overage) // Apply some headroom to the goal to account for pacing inaccuracies and to reduce // the impact of scavenging at allocation time in response to a high allocation rate // when GOGC=off. See issue #57069. Also, be careful about small limits. headroom := goal / 100 * memoryLimitHeapGoalHeadroomPercent if headroom < memoryLimitMinHeapGoalHeadroom { // Set a fixed minimum to deal with the particularly large effect pacing inaccuracies // have for smaller heaps. headroom = memoryLimitMinHeapGoalHeadroom } if goal < headroom || goal-headroom < headroom { goal = headroom } else { goal = goal - headroom } // Don't let us go below the live heap. A heap goal below the live heap doesn't make sense. if goal < c.heapMarked { goal = c.heapMarked } return goal } const ( // These constants determine the bounds on the GC trigger as a fraction // of heap bytes allocated between the start of a GC (heapLive == heapMarked) // and the end of a GC (heapLive == heapGoal). // // The constants are obscured in this way for efficiency. The denominator // of the fraction is always a power-of-two for a quick division, so that // the numerator is a single constant integer multiplication. triggerRatioDen = 64 // The minimum trigger constant was chosen empirically: given a sufficiently // fast/scalable allocator with 48 Ps that could drive the trigger ratio // to <0.05, this constant causes applications to retain the same peak // RSS compared to not having this allocator. minTriggerRatioNum = 45 // ~0.7 // The maximum trigger constant is chosen somewhat arbitrarily, but the // current constant has served us well over the years. maxTriggerRatioNum = 61 // ~0.95 ) // trigger returns the current point at which a GC should trigger along with // the heap goal. // // The returned value may be compared against heapLive to determine whether // the GC should trigger. Thus, the GC trigger condition should be (but may // not be, in the case of small movements for efficiency) checked whenever // the heap goal may change. func (c *gcControllerState) trigger() (uint64, uint64) { goal, minTrigger := c.heapGoalInternal() // Invariant: the trigger must always be less than the heap goal. // // Note that the memory limit sets a hard maximum on our heap goal, // but the live heap may grow beyond it. if c.heapMarked >= goal { // The goal should never be smaller than heapMarked, but let's be // defensive about it. The only reasonable trigger here is one that // causes a continuous GC cycle at heapMarked, but respect the goal // if it came out as smaller than that. return goal, goal } // Below this point, c.heapMarked < goal. // heapMarked is our absolute minimum, and it's possible the trigger // bound we get from heapGoalinternal is less than that. if minTrigger < c.heapMarked { minTrigger = c.heapMarked } // If we let the trigger go too low, then if the application // is allocating very rapidly we might end up in a situation // where we're allocating black during a nearly always-on GC. // The result of this is a growing heap and ultimately an // increase in RSS. By capping us at a point >0, we're essentially // saying that we're OK using more CPU during the GC to prevent // this growth in RSS. triggerLowerBound := ((goal-c.heapMarked)/triggerRatioDen)*minTriggerRatioNum + c.heapMarked if minTrigger < triggerLowerBound { minTrigger = triggerLowerBound } // For small heaps, set the max trigger point at maxTriggerRatio of the way // from the live heap to the heap goal. This ensures we always have *some* // headroom when the GC actually starts. For larger heaps, set the max trigger // point at the goal, minus the minimum heap size. // // This choice follows from the fact that the minimum heap size is chosen // to reflect the costs of a GC with no work to do. With a large heap but // very little scan work to perform, this gives us exactly as much runway // as we would need, in the worst case. maxTrigger := ((goal-c.heapMarked)/triggerRatioDen)*maxTriggerRatioNum + c.heapMarked if goal > defaultHeapMinimum && goal-defaultHeapMinimum > maxTrigger { maxTrigger = goal - defaultHeapMinimum } maxTrigger = max(maxTrigger, minTrigger) // Compute the trigger from our bounds and the runway stored by commit. var trigger uint64 runway := c.runway.Load() if runway > goal { trigger = minTrigger } else { trigger = goal - runway } trigger = max(trigger, minTrigger) trigger = min(trigger, maxTrigger) if trigger > goal { print("trigger=", trigger, " heapGoal=", goal, "\n") print("minTrigger=", minTrigger, " maxTrigger=", maxTrigger, "\n") throw("produced a trigger greater than the heap goal") } return trigger, goal } // commit recomputes all pacing parameters needed to derive the // trigger and the heap goal. Namely, the gcPercent-based heap goal, // and the amount of runway we want to give the GC this cycle. // // This can be called any time. If GC is the in the middle of a // concurrent phase, it will adjust the pacing of that phase. // // isSweepDone should be the result of calling isSweepDone(), // unless we're testing or we know we're executing during a GC cycle. // // This depends on gcPercent, gcController.heapMarked, and // gcController.heapLive. These must be up to date. // // Callers must call gcControllerState.revise after calling this // function if the GC is enabled. // // mheap_.lock must be held or the world must be stopped. func (c *gcControllerState) commit(isSweepDone bool) { if !c.test { assertWorldStoppedOrLockHeld(&mheap_.lock) } if isSweepDone { // The sweep is done, so there aren't any restrictions on the trigger // we need to think about. c.sweepDistMinTrigger.Store(0) } else { // Concurrent sweep happens in the heap growth // from gcController.heapLive to trigger. Make sure we // give the sweeper some runway if it doesn't have enough. c.sweepDistMinTrigger.Store(c.heapLive.Load() + sweepMinHeapDistance) } // Compute the next GC goal, which is when the allocated heap // has grown by GOGC/100 over where it started the last cycle, // plus additional runway for non-heap sources of GC work. gcPercentHeapGoal := ^uint64(0) if gcPercent := c.gcPercent.Load(); gcPercent >= 0 { gcPercentHeapGoal = c.heapMarked + (c.heapMarked+c.lastStackScan.Load()+c.globalsScan.Load())*uint64(gcPercent)/100 } // Apply the minimum heap size here. It's defined in terms of gcPercent // and is only updated by functions that call commit. if gcPercentHeapGoal < c.heapMinimum { gcPercentHeapGoal = c.heapMinimum } c.gcPercentHeapGoal.Store(gcPercentHeapGoal) // Compute the amount of runway we want the GC to have by using our // estimate of the cons/mark ratio. // // The idea is to take our expected scan work, and multiply it by // the cons/mark ratio to determine how long it'll take to complete // that scan work in terms of bytes allocated. This gives us our GC's // runway. // // However, the cons/mark ratio is a ratio of rates per CPU-second, but // here we care about the relative rates for some division of CPU // resources among the mutator and the GC. // // To summarize, we have B / cpu-ns, and we want B / ns. We get that // by multiplying by our desired division of CPU resources. We choose // to express CPU resources as GOMAPROCS*fraction. Note that because // we're working with a ratio here, we can omit the number of CPU cores, // because they'll appear in the numerator and denominator and cancel out. // As a result, this is basically just "weighing" the cons/mark ratio by // our desired division of resources. // // Furthermore, by setting the runway so that CPU resources are divided // this way, assuming that the cons/mark ratio is correct, we make that // division a reality. c.runway.Store(uint64((c.consMark * (1 - gcGoalUtilization) / (gcGoalUtilization)) * float64(c.lastHeapScan+c.lastStackScan.Load()+c.globalsScan.Load()))) } // setGCPercent updates gcPercent. commit must be called after. // Returns the old value of gcPercent. // // The world must be stopped, or mheap_.lock must be held. func (c *gcControllerState) setGCPercent(in int32) int32 { if !c.test { assertWorldStoppedOrLockHeld(&mheap_.lock) } out := c.gcPercent.Load() if in < 0 { in = -1 } c.heapMinimum = defaultHeapMinimum * uint64(in) / 100 c.gcPercent.Store(in) return out } //go:linkname setGCPercent runtime/debug.setGCPercent func setGCPercent(in int32) (out int32) { // Run on the system stack since we grab the heap lock. systemstack(func() { lock(&mheap_.lock) out = gcController.setGCPercent(in) gcControllerCommit() unlock(&mheap_.lock) }) // If we just disabled GC, wait for any concurrent GC mark to // finish so we always return with no GC running. if in < 0 { gcWaitOnMark(work.cycles.Load()) } return out } func readGOGC() int32 { p := gogetenv("GOGC") if p == "off" { return -1 } if n, ok := atoi32(p); ok { return n } return 100 } // setMemoryLimit updates memoryLimit. commit must be called after // Returns the old value of memoryLimit. // // The world must be stopped, or mheap_.lock must be held. func (c *gcControllerState) setMemoryLimit(in int64) int64 { if !c.test { assertWorldStoppedOrLockHeld(&mheap_.lock) } out := c.memoryLimit.Load() if in >= 0 { c.memoryLimit.Store(in) } return out } //go:linkname setMemoryLimit runtime/debug.setMemoryLimit func setMemoryLimit(in int64) (out int64) { // Run on the system stack since we grab the heap lock. systemstack(func() { lock(&mheap_.lock) out = gcController.setMemoryLimit(in) if in < 0 || out == in { // If we're just checking the value or not changing // it, there's no point in doing the rest. unlock(&mheap_.lock) return } gcControllerCommit() unlock(&mheap_.lock) }) return out } func readGOMEMLIMIT() int64 { p := gogetenv("GOMEMLIMIT") if p == "" || p == "off" { return maxInt64 } n, ok := parseByteCount(p) if !ok { print("GOMEMLIMIT=", p, "\n") throw("malformed GOMEMLIMIT; see `go doc runtime/debug.SetMemoryLimit`") } return n } // addIdleMarkWorker attempts to add a new idle mark worker. // // If this returns true, the caller must become an idle mark worker unless // there's no background mark worker goroutines in the pool. This case is // harmless because there are already background mark workers running. // If this returns false, the caller must NOT become an idle mark worker. // // nosplit because it may be called without a P. // //go:nosplit func (c *gcControllerState) addIdleMarkWorker() bool { for { old := c.idleMarkWorkers.Load() n, max := int32(old&uint64(^uint32(0))), int32(old>>32) if n >= max { // See the comment on idleMarkWorkers for why // n > max is tolerated. return false } if n < 0 { print("n=", n, " max=", max, "\n") throw("negative idle mark workers") } new := uint64(uint32(n+1)) | (uint64(max) << 32) if c.idleMarkWorkers.CompareAndSwap(old, new) { return true } } } // needIdleMarkWorker is a hint as to whether another idle mark worker is needed. // // The caller must still call addIdleMarkWorker to become one. This is mainly // useful for a quick check before an expensive operation. // // nosplit because it may be called without a P. // //go:nosplit func (c *gcControllerState) needIdleMarkWorker() bool { p := c.idleMarkWorkers.Load() n, max := int32(p&uint64(^uint32(0))), int32(p>>32) return n < max } // removeIdleMarkWorker must be called when a new idle mark worker stops executing. func (c *gcControllerState) removeIdleMarkWorker() { for { old := c.idleMarkWorkers.Load() n, max := int32(old&uint64(^uint32(0))), int32(old>>32) if n-1 < 0 { print("n=", n, " max=", max, "\n") throw("negative idle mark workers") } new := uint64(uint32(n-1)) | (uint64(max) << 32) if c.idleMarkWorkers.CompareAndSwap(old, new) { return } } } // setMaxIdleMarkWorkers sets the maximum number of idle mark workers allowed. // // This method is optimistic in that it does not wait for the number of // idle mark workers to reduce to max before returning; it assumes the workers // will deschedule themselves. func (c *gcControllerState) setMaxIdleMarkWorkers(max int32) { for { old := c.idleMarkWorkers.Load() n := int32(old & uint64(^uint32(0))) if n < 0 { print("n=", n, " max=", max, "\n") throw("negative idle mark workers") } new := uint64(uint32(n)) | (uint64(max) << 32) if c.idleMarkWorkers.CompareAndSwap(old, new) { return } } } // gcControllerCommit is gcController.commit, but passes arguments from live // (non-test) data. It also updates any consumers of the GC pacing, such as // sweep pacing and the background scavenger. // // Calls gcController.commit. // // The heap lock must be held, so this must be executed on the system stack. // //go:systemstack func gcControllerCommit() { assertWorldStoppedOrLockHeld(&mheap_.lock) gcController.commit(isSweepDone()) // Update mark pacing. if gcphase != _GCoff { gcController.revise() } // TODO(mknyszek): This isn't really accurate any longer because the heap // goal is computed dynamically. Still useful to snapshot, but not as useful. trace := traceAcquire() if trace.ok() { trace.HeapGoal() traceRelease(trace) } trigger, heapGoal := gcController.trigger() gcPaceSweeper(trigger) gcPaceScavenger(gcController.memoryLimit.Load(), heapGoal, gcController.lastHeapGoal) }