// Copyright 2017 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This implements the write barrier buffer. The write barrier itself // is gcWriteBarrier and is implemented in assembly. // // See mbarrier.go for algorithmic details on the write barrier. This // file deals only with the buffer. // // The write barrier has a fast path and a slow path. The fast path // simply enqueues to a per-P write barrier buffer. It's written in // assembly and doesn't clobber any general purpose registers, so it // doesn't have the usual overheads of a Go call. // // When the buffer fills up, the write barrier invokes the slow path // (wbBufFlush) to flush the buffer to the GC work queues. In this // path, since the compiler didn't spill registers, we spill *all* // registers and disallow any GC safe points that could observe the // stack frame (since we don't know the types of the spilled // registers). package runtime import ( "internal/goarch" "runtime/internal/atomic" "unsafe" ) // testSmallBuf forces a small write barrier buffer to stress write // barrier flushing. const testSmallBuf = false // wbBuf is a per-P buffer of pointers queued by the write barrier. // This buffer is flushed to the GC workbufs when it fills up and on // various GC transitions. // // This is closely related to a "sequential store buffer" (SSB), // except that SSBs are usually used for maintaining remembered sets, // while this is used for marking. type wbBuf struct { // next points to the next slot in buf. It must not be a // pointer type because it can point past the end of buf and // must be updated without write barriers. // // This is a pointer rather than an index to optimize the // write barrier assembly. next uintptr // end points to just past the end of buf. It must not be a // pointer type because it points past the end of buf and must // be updated without write barriers. end uintptr // buf stores a series of pointers to execute write barriers on. buf [wbBufEntries]uintptr } const ( // wbBufEntries is the maximum number of pointers that can be // stored in the write barrier buffer. // // This trades latency for throughput amortization. Higher // values amortize flushing overhead more, but increase the // latency of flushing. Higher values also increase the cache // footprint of the buffer. // // TODO: What is the latency cost of this? Tune this value. wbBufEntries = 512 // Maximum number of entries that we need to ask from the // buffer in a single call. wbMaxEntriesPerCall = 8 ) // reset empties b by resetting its next and end pointers. func (b *wbBuf) reset() { start := uintptr(unsafe.Pointer(&b.buf[0])) b.next = start if testSmallBuf { // For testing, make the buffer smaller but more than // 1 write barrier's worth, so it tests both the // immediate flush and delayed flush cases. b.end = uintptr(unsafe.Pointer(&b.buf[wbMaxEntriesPerCall+1])) } else { b.end = start + uintptr(len(b.buf))*unsafe.Sizeof(b.buf[0]) } if (b.end-b.next)%unsafe.Sizeof(b.buf[0]) != 0 { throw("bad write barrier buffer bounds") } } // discard resets b's next pointer, but not its end pointer. // // This must be nosplit because it's called by wbBufFlush. // //go:nosplit func (b *wbBuf) discard() { b.next = uintptr(unsafe.Pointer(&b.buf[0])) } // empty reports whether b contains no pointers. func (b *wbBuf) empty() bool { return b.next == uintptr(unsafe.Pointer(&b.buf[0])) } // getX returns space in the write barrier buffer to store X pointers. // getX will flush the buffer if necessary. Callers should use this as: // // buf := &getg().m.p.ptr().wbBuf // p := buf.get2() // p[0], p[1] = old, new // ... actual memory write ... // // The caller must ensure there are no preemption points during the // above sequence. There must be no preemption points while buf is in // use because it is a per-P resource. There must be no preemption // points between the buffer put and the write to memory because this // could allow a GC phase change, which could result in missed write // barriers. // // getX must be nowritebarrierrec to because write barriers here would // corrupt the write barrier buffer. It (and everything it calls, if // it called anything) has to be nosplit to avoid scheduling on to a // different P and a different buffer. // //go:nowritebarrierrec //go:nosplit func (b *wbBuf) get1() *[1]uintptr { if b.next+goarch.PtrSize > b.end { wbBufFlush() } p := (*[1]uintptr)(unsafe.Pointer(b.next)) b.next += goarch.PtrSize return p } //go:nowritebarrierrec //go:nosplit func (b *wbBuf) get2() *[2]uintptr { if b.next+2*goarch.PtrSize > b.end { wbBufFlush() } p := (*[2]uintptr)(unsafe.Pointer(b.next)) b.next += 2 * goarch.PtrSize return p } // wbBufFlush flushes the current P's write barrier buffer to the GC // workbufs. // // This must not have write barriers because it is part of the write // barrier implementation. // // This and everything it calls must be nosplit because 1) the stack // contains untyped slots from gcWriteBarrier and 2) there must not be // a GC safe point between the write barrier test in the caller and // flushing the buffer. // // TODO: A "go:nosplitrec" annotation would be perfect for this. // //go:nowritebarrierrec //go:nosplit func wbBufFlush() { // Note: Every possible return from this function must reset // the buffer's next pointer to prevent buffer overflow. if getg().m.dying > 0 { // We're going down. Not much point in write barriers // and this way we can allow write barriers in the // panic path. getg().m.p.ptr().wbBuf.discard() return } // Switch to the system stack so we don't have to worry about // safe points. systemstack(func() { wbBufFlush1(getg().m.p.ptr()) }) } // wbBufFlush1 flushes p's write barrier buffer to the GC work queue. // // This must not have write barriers because it is part of the write // barrier implementation, so this may lead to infinite loops or // buffer corruption. // // This must be non-preemptible because it uses the P's workbuf. // //go:nowritebarrierrec //go:systemstack func wbBufFlush1(pp *p) { // Get the buffered pointers. start := uintptr(unsafe.Pointer(&pp.wbBuf.buf[0])) n := (pp.wbBuf.next - start) / unsafe.Sizeof(pp.wbBuf.buf[0]) ptrs := pp.wbBuf.buf[:n] // Poison the buffer to make extra sure nothing is enqueued // while we're processing the buffer. pp.wbBuf.next = 0 if useCheckmark { // Slow path for checkmark mode. for _, ptr := range ptrs { shade(ptr) } pp.wbBuf.reset() return } // Mark all of the pointers in the buffer and record only the // pointers we greyed. We use the buffer itself to temporarily // record greyed pointers. // // TODO: Should scanobject/scanblock just stuff pointers into // the wbBuf? Then this would become the sole greying path. // // TODO: We could avoid shading any of the "new" pointers in // the buffer if the stack has been shaded, or even avoid // putting them in the buffer at all (which would double its // capacity). This is slightly complicated with the buffer; we // could track whether any un-shaded goroutine has used the // buffer, or just track globally whether there are any // un-shaded stacks and flush after each stack scan. gcw := &pp.gcw pos := 0 for _, ptr := range ptrs { if ptr < minLegalPointer { // nil pointers are very common, especially // for the "old" values. Filter out these and // other "obvious" non-heap pointers ASAP. // // TODO: Should we filter out nils in the fast // path to reduce the rate of flushes? continue } obj, span, objIndex := findObject(ptr, 0, 0) if obj == 0 { continue } // TODO: Consider making two passes where the first // just prefetches the mark bits. mbits := span.markBitsForIndex(objIndex) if mbits.isMarked() { continue } mbits.setMarked() // Mark span. arena, pageIdx, pageMask := pageIndexOf(span.base()) if arena.pageMarks[pageIdx]&pageMask == 0 { atomic.Or8(&arena.pageMarks[pageIdx], pageMask) } if span.spanclass.noscan() { gcw.bytesMarked += uint64(span.elemsize) continue } ptrs[pos] = obj pos++ } // Enqueue the greyed objects. gcw.putBatch(ptrs[:pos]) pp.wbBuf.reset() }