// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package syscall import ( "internal/syscall/windows/sysdll" "sync" "sync/atomic" "unsafe" ) // DLLError describes reasons for DLL load failures. type DLLError struct { Err error ObjName string Msg string } func (e *DLLError) Error() string { return e.Msg } func (e *DLLError) Unwrap() error { return e.Err } // Implemented in ../runtime/syscall_windows.go. // Deprecated: Use SyscallN instead. func Syscall(trap, nargs, a1, a2, a3 uintptr) (r1, r2 uintptr, err Errno) // Deprecated: Use SyscallN instead. func Syscall6(trap, nargs, a1, a2, a3, a4, a5, a6 uintptr) (r1, r2 uintptr, err Errno) // Deprecated: Use SyscallN instead. func Syscall9(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9 uintptr) (r1, r2 uintptr, err Errno) // Deprecated: Use SyscallN instead. func Syscall12(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12 uintptr) (r1, r2 uintptr, err Errno) // Deprecated: Use SyscallN instead. func Syscall15(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15 uintptr) (r1, r2 uintptr, err Errno) // Deprecated: Use SyscallN instead. func Syscall18(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18 uintptr) (r1, r2 uintptr, err Errno) func SyscallN(trap uintptr, args ...uintptr) (r1, r2 uintptr, err Errno) func loadlibrary(filename *uint16) (handle uintptr, err Errno) func loadsystemlibrary(filename *uint16) (handle uintptr, err Errno) func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err Errno) // A DLL implements access to a single DLL. type DLL struct { Name string Handle Handle } // LoadDLL loads the named DLL file into memory. // // If name is not an absolute path and is not a known system DLL used by // Go, Windows will search for the named DLL in many locations, causing // potential DLL preloading attacks. // // Use LazyDLL in golang.org/x/sys/windows for a secure way to // load system DLLs. func LoadDLL(name string) (*DLL, error) { namep, err := UTF16PtrFromString(name) if err != nil { return nil, err } var h uintptr var e Errno if sysdll.IsSystemDLL[name] { h, e = loadsystemlibrary(namep) } else { h, e = loadlibrary(namep) } if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to load " + name + ": " + e.Error(), } } d := &DLL{ Name: name, Handle: Handle(h), } return d, nil } // MustLoadDLL is like LoadDLL but panics if load operation fails. func MustLoadDLL(name string) *DLL { d, e := LoadDLL(name) if e != nil { panic(e) } return d } // FindProc searches DLL d for procedure named name and returns *Proc // if found. It returns an error if search fails. func (d *DLL) FindProc(name string) (proc *Proc, err error) { namep, err := BytePtrFromString(name) if err != nil { return nil, err } a, e := getprocaddress(uintptr(d.Handle), namep) if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), } } p := &Proc{ Dll: d, Name: name, addr: a, } return p, nil } // MustFindProc is like FindProc but panics if search fails. func (d *DLL) MustFindProc(name string) *Proc { p, e := d.FindProc(name) if e != nil { panic(e) } return p } // Release unloads DLL d from memory. func (d *DLL) Release() (err error) { return FreeLibrary(d.Handle) } // A Proc implements access to a procedure inside a DLL. type Proc struct { Dll *DLL Name string addr uintptr } // Addr returns the address of the procedure represented by p. // The return value can be passed to Syscall to run the procedure. func (p *Proc) Addr() uintptr { return p.addr } // Call executes procedure p with arguments a. // // The returned error is always non-nil, constructed from the result of GetLastError. // Callers must inspect the primary return value to decide whether an error occurred // (according to the semantics of the specific function being called) before consulting // the error. The error always has type syscall.Errno. // // On amd64, Call can pass and return floating-point values. To pass // an argument x with C type "float", use // uintptr(math.Float32bits(x)). To pass an argument with C type // "double", use uintptr(math.Float64bits(x)). Floating-point return // values are returned in r2. The return value for C type "float" is // math.Float32frombits(uint32(r2)). For C type "double", it is // math.Float64frombits(uint64(r2)). // //go:uintptrescapes func (p *Proc) Call(a ...uintptr) (uintptr, uintptr, error) { return SyscallN(p.Addr(), a...) } // A LazyDLL implements access to a single DLL. // It will delay the load of the DLL until the first // call to its Handle method or to one of its // LazyProc's Addr method. // // LazyDLL is subject to the same DLL preloading attacks as documented // on LoadDLL. // // Use LazyDLL in golang.org/x/sys/windows for a secure way to // load system DLLs. type LazyDLL struct { mu sync.Mutex dll *DLL // non nil once DLL is loaded Name string } // Load loads DLL file d.Name into memory. It returns an error if fails. // Load will not try to load DLL, if it is already loaded into memory. func (d *LazyDLL) Load() error { // Non-racy version of: // if d.dll == nil { if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) == nil { d.mu.Lock() defer d.mu.Unlock() if d.dll == nil { dll, e := LoadDLL(d.Name) if e != nil { return e } // Non-racy version of: // d.dll = dll atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll)) } } return nil } // mustLoad is like Load but panics if search fails. func (d *LazyDLL) mustLoad() { e := d.Load() if e != nil { panic(e) } } // Handle returns d's module handle. func (d *LazyDLL) Handle() uintptr { d.mustLoad() return uintptr(d.dll.Handle) } // NewProc returns a LazyProc for accessing the named procedure in the DLL d. func (d *LazyDLL) NewProc(name string) *LazyProc { return &LazyProc{l: d, Name: name} } // NewLazyDLL creates new LazyDLL associated with DLL file. func NewLazyDLL(name string) *LazyDLL { return &LazyDLL{Name: name} } // A LazyProc implements access to a procedure inside a LazyDLL. // It delays the lookup until the Addr, Call, or Find method is called. type LazyProc struct { mu sync.Mutex Name string l *LazyDLL proc *Proc } // Find searches DLL for procedure named p.Name. It returns // an error if search fails. Find will not search procedure, // if it is already found and loaded into memory. func (p *LazyProc) Find() error { // Non-racy version of: // if p.proc == nil { if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil { p.mu.Lock() defer p.mu.Unlock() if p.proc == nil { e := p.l.Load() if e != nil { return e } proc, e := p.l.dll.FindProc(p.Name) if e != nil { return e } // Non-racy version of: // p.proc = proc atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc)) } } return nil } // mustFind is like Find but panics if search fails. func (p *LazyProc) mustFind() { e := p.Find() if e != nil { panic(e) } } // Addr returns the address of the procedure represented by p. // The return value can be passed to Syscall to run the procedure. func (p *LazyProc) Addr() uintptr { p.mustFind() return p.proc.Addr() } // Call executes procedure p with arguments a. See the documentation of // Proc.Call for more information. // //go:uintptrescapes func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { p.mustFind() return p.proc.Call(a...) }