// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package time // Sleep pauses the current goroutine for at least the duration d. // A negative or zero duration causes Sleep to return immediately. func Sleep(d Duration) // Interface to timers implemented in package runtime. // Must be in sync with ../runtime/time.go:/^type timer type runtimeTimer struct { pp uintptr when int64 period int64 f func(any, uintptr) // NOTE: must not be closure arg any seq uintptr nextwhen int64 status uint32 } // when is a helper function for setting the 'when' field of a runtimeTimer. // It returns what the time will be, in nanoseconds, Duration d in the future. // If d is negative, it is ignored. If the returned value would be less than // zero because of an overflow, MaxInt64 is returned. func when(d Duration) int64 { if d <= 0 { return runtimeNano() } t := runtimeNano() + int64(d) if t < 0 { // N.B. runtimeNano() and d are always positive, so addition // (including overflow) will never result in t == 0. t = 1<<63 - 1 // math.MaxInt64 } return t } func startTimer(*runtimeTimer) func stopTimer(*runtimeTimer) bool func resetTimer(*runtimeTimer, int64) bool func modTimer(t *runtimeTimer, when, period int64, f func(any, uintptr), arg any, seq uintptr) // The Timer type represents a single event. // When the Timer expires, the current time will be sent on C, // unless the Timer was created by AfterFunc. // A Timer must be created with NewTimer or AfterFunc. type Timer struct { C <-chan Time r runtimeTimer } // Stop prevents the Timer from firing. // It returns true if the call stops the timer, false if the timer has already // expired or been stopped. // Stop does not close the channel, to prevent a read from the channel succeeding // incorrectly. // // To ensure the channel is empty after a call to Stop, check the // return value and drain the channel. // For example, assuming the program has not received from t.C already: // // if !t.Stop() { // <-t.C // } // // This cannot be done concurrent to other receives from the Timer's // channel or other calls to the Timer's Stop method. // // For a timer created with AfterFunc(d, f), if t.Stop returns false, then the timer // has already expired and the function f has been started in its own goroutine; // Stop does not wait for f to complete before returning. // If the caller needs to know whether f is completed, it must coordinate // with f explicitly. func (t *Timer) Stop() bool { if t.r.f == nil { panic("time: Stop called on uninitialized Timer") } return stopTimer(&t.r) } // NewTimer creates a new Timer that will send // the current time on its channel after at least duration d. func NewTimer(d Duration) *Timer { c := make(chan Time, 1) t := &Timer{ C: c, r: runtimeTimer{ when: when(d), f: sendTime, arg: c, }, } startTimer(&t.r) return t } // Reset changes the timer to expire after duration d. // It returns true if the timer had been active, false if the timer had // expired or been stopped. // // For a Timer created with NewTimer, Reset should be invoked only on // stopped or expired timers with drained channels. // // If a program has already received a value from t.C, the timer is known // to have expired and the channel drained, so t.Reset can be used directly. // If a program has not yet received a value from t.C, however, // the timer must be stopped and—if Stop reports that the timer expired // before being stopped—the channel explicitly drained: // // if !t.Stop() { // <-t.C // } // t.Reset(d) // // This should not be done concurrent to other receives from the Timer's // channel. // // Note that it is not possible to use Reset's return value correctly, as there // is a race condition between draining the channel and the new timer expiring. // Reset should always be invoked on stopped or expired channels, as described above. // The return value exists to preserve compatibility with existing programs. // // For a Timer created with AfterFunc(d, f), Reset either reschedules // when f will run, in which case Reset returns true, or schedules f // to run again, in which case it returns false. // When Reset returns false, Reset neither waits for the prior f to // complete before returning nor does it guarantee that the subsequent // goroutine running f does not run concurrently with the prior // one. If the caller needs to know whether the prior execution of // f is completed, it must coordinate with f explicitly. func (t *Timer) Reset(d Duration) bool { if t.r.f == nil { panic("time: Reset called on uninitialized Timer") } w := when(d) return resetTimer(&t.r, w) } // sendTime does a non-blocking send of the current time on c. func sendTime(c any, seq uintptr) { select { case c.(chan Time) <- Now(): default: } } // After waits for the duration to elapse and then sends the current time // on the returned channel. // It is equivalent to NewTimer(d).C. // The underlying Timer is not recovered by the garbage collector // until the timer fires. If efficiency is a concern, use NewTimer // instead and call Timer.Stop if the timer is no longer needed. func After(d Duration) <-chan Time { return NewTimer(d).C } // AfterFunc waits for the duration to elapse and then calls f // in its own goroutine. It returns a Timer that can // be used to cancel the call using its Stop method. // The returned Timer's C field is not used and will be nil. func AfterFunc(d Duration, f func()) *Timer { t := &Timer{ r: runtimeTimer{ when: when(d), f: goFunc, arg: f, }, } startTimer(&t.r) return t } func goFunc(arg any, seq uintptr) { go arg.(func())() }