// run // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Test equality and inequality operations. package main import ( "os" "unsafe" ) var global bool func use(b bool) { global = b } func stringptr(s string) uintptr { return *(*uintptr)(unsafe.Pointer(&s)) } func isfalse(b bool) { if b { // stack will explain where panic("wanted false, got true") } } func istrue(b bool) { if !b { // stack will explain where panic("wanted true, got false") } } type T *int type X int func (X) x() {} func main() { var a []int var b map[string]int var c string = "hello" var d string = "hel" // try to get different pointer d = d + "lo" // go.tools/ssa/interp can't handle unsafe.Pointer. if os.Getenv("GOSSAINTERP") == "" { if stringptr(c) == stringptr(d) { panic("compiler too smart -- got same string") } } var e = make(chan int) var ia interface{} = a var ib interface{} = b var ic interface{} = c var id interface{} = d var ie interface{} = e // these comparisons are okay because // string compare is okay and the others // are comparisons where the types differ. isfalse(ia == ib) isfalse(ia == ic) isfalse(ia == id) isfalse(ib == ic) isfalse(ib == id) istrue(ic == id) istrue(ie == ie) istrue(ia != ib) istrue(ia != ic) istrue(ia != id) istrue(ib != ic) istrue(ib != id) isfalse(ic != id) isfalse(ie != ie) // these are not okay, because there is no comparison on slices or maps. //isfalse(a == ib) //isfalse(a == ic) //isfalse(a == id) //isfalse(b == ic) //isfalse(b == id) istrue(c == id) istrue(e == ie) //isfalse(ia == b) isfalse(ia == c) isfalse(ia == d) isfalse(ib == c) isfalse(ib == d) istrue(ic == d) istrue(ie == e) //istrue(a != ib) //istrue(a != ic) //istrue(a != id) //istrue(b != ic) //istrue(b != id) isfalse(c != id) isfalse(e != ie) //istrue(ia != b) istrue(ia != c) istrue(ia != d) istrue(ib != c) istrue(ib != d) isfalse(ic != d) isfalse(ie != e) // gc used to let this go through as true. var g uint64 = 123 var h int64 = 123 var ig interface{} = g var ih interface{} = h isfalse(ig == ih) istrue(ig != ih) // map of interface should use == on interface values, // not memory. var m = make(map[interface{}]int) m[ic] = 1 m[id] = 2 if m[c] != 2 { println("m[c] = ", m[c]) panic("bad m[c]") } // interface comparisons (issue 7207) { type I1 interface { x() } type I2 interface { x() } a1 := I1(X(0)) b1 := I1(X(1)) a2 := I2(X(0)) b2 := I2(X(1)) a3 := I1(a2) a4 := I2(a1) var e interface{} = X(0) a5 := e.(I1) a6 := e.(I2) isfalse(a1 == b1) isfalse(a1 == b2) isfalse(a2 == b1) isfalse(a2 == b2) istrue(a1 == a2) istrue(a1 == a3) istrue(a1 == a4) istrue(a1 == a5) istrue(a1 == a6) istrue(a2 == a3) istrue(a2 == a4) istrue(a2 == a5) istrue(a2 == a6) istrue(a3 == a4) istrue(a3 == a5) istrue(a3 == a6) istrue(a4 == a5) istrue(a4 == a6) istrue(a5 == a6) } // non-interface comparisons { c := make(chan int) c1 := (<-chan int)(c) c2 := (chan<- int)(c) istrue(c == c1) istrue(c == c2) istrue(c1 == c) istrue(c2 == c) isfalse(c != c1) isfalse(c != c2) isfalse(c1 != c) isfalse(c2 != c) d := make(chan int) isfalse(c == d) isfalse(d == c) isfalse(d == c1) isfalse(d == c2) isfalse(c1 == d) isfalse(c2 == d) istrue(c != d) istrue(d != c) istrue(d != c1) istrue(d != c2) istrue(c1 != d) istrue(c2 != d) } // named types vs not { var x = new(int) var y T var z T = x isfalse(x == y) istrue(x == z) isfalse(y == z) isfalse(y == x) istrue(z == x) isfalse(z == y) istrue(x != y) isfalse(x != z) istrue(y != z) istrue(y != x) isfalse(z != x) istrue(z != y) } // structs { var x = struct { x int y string }{1, "hi"} var y = struct { x int y string }{2, "bye"} var z = struct { x int y string }{1, "hi"} isfalse(x == y) isfalse(y == x) isfalse(y == z) isfalse(z == y) istrue(x == z) istrue(z == x) istrue(x != y) istrue(y != x) istrue(y != z) istrue(z != y) isfalse(x != z) isfalse(z != x) var m = make(map[struct { x int y string }]int) m[x] = 10 m[y] = 20 m[z] = 30 istrue(m[x] == 30) istrue(m[y] == 20) istrue(m[z] == 30) istrue(m[x] != 10) isfalse(m[x] != 30) isfalse(m[y] != 20) isfalse(m[z] != 30) isfalse(m[x] == 10) var m1 = make(map[struct { x int y string }]struct { x int y string }) m1[x] = x m1[y] = y m1[z] = z istrue(m1[x] == z) istrue(m1[y] == y) istrue(m1[z] == z) istrue(m1[x] == x) isfalse(m1[x] != z) isfalse(m1[y] != y) isfalse(m1[z] != z) isfalse(m1[x] != x) var ix, iy, iz interface{} = x, y, z isfalse(ix == iy) isfalse(iy == ix) isfalse(iy == iz) isfalse(iz == iy) istrue(ix == iz) istrue(iz == ix) isfalse(x == iy) isfalse(y == ix) isfalse(y == iz) isfalse(z == iy) istrue(x == iz) istrue(z == ix) isfalse(ix == y) isfalse(iy == x) isfalse(iy == z) isfalse(iz == y) istrue(ix == z) istrue(iz == x) istrue(ix != iy) istrue(iy != ix) istrue(iy != iz) istrue(iz != iy) isfalse(ix != iz) isfalse(iz != ix) istrue(x != iy) istrue(y != ix) istrue(y != iz) istrue(z != iy) isfalse(x != iz) isfalse(z != ix) istrue(ix != y) istrue(iy != x) istrue(iy != z) istrue(iz != y) isfalse(ix != z) isfalse(iz != x) } // structs with _ fields { var x = struct { x int _ string y float64 _ float64 z int }{ x: 1, y: 2, z: 3, } var ix interface{} = x istrue(x == x) istrue(x == ix) istrue(ix == x) istrue(ix == ix) } // arrays { var x = [2]string{"1", "hi"} var y = [2]string{"2", "bye"} var z = [2]string{"1", "hi"} isfalse(x == y) isfalse(y == x) isfalse(y == z) isfalse(z == y) istrue(x == z) istrue(z == x) istrue(x != y) istrue(y != x) istrue(y != z) istrue(z != y) isfalse(x != z) isfalse(z != x) var m = make(map[[2]string]int) m[x] = 10 m[y] = 20 m[z] = 30 istrue(m[x] == 30) istrue(m[y] == 20) istrue(m[z] == 30) isfalse(m[x] != 30) isfalse(m[y] != 20) isfalse(m[z] != 30) var ix, iy, iz interface{} = x, y, z isfalse(ix == iy) isfalse(iy == ix) isfalse(iy == iz) isfalse(iz == iy) istrue(ix == iz) istrue(iz == ix) isfalse(x == iy) isfalse(y == ix) isfalse(y == iz) isfalse(z == iy) istrue(x == iz) istrue(z == ix) isfalse(ix == y) isfalse(iy == x) isfalse(iy == z) isfalse(iz == y) istrue(ix == z) istrue(iz == x) istrue(ix != iy) istrue(iy != ix) istrue(iy != iz) istrue(iz != iy) isfalse(ix != iz) isfalse(iz != ix) istrue(x != iy) istrue(y != ix) istrue(y != iz) istrue(z != iy) isfalse(x != iz) isfalse(z != ix) istrue(ix != y) istrue(iy != x) istrue(iy != z) istrue(iz != y) isfalse(ix != z) isfalse(iz != x) } // named booleans { type mybool bool var b mybool type T struct{ data [20]byte } var x, y T b = x == y istrue(x == y) istrue(bool(b)) m := make(map[string][10]interface{}) b = m["x"] == m["y"] istrue(m["x"] == m["y"]) istrue(bool(b)) } shouldPanic(p1) shouldPanic(p2) shouldPanic(p3) shouldPanic(p4) } func p1() { var a []int var ia interface{} = a use(ia == ia) } func p2() { var b []int var ib interface{} = b use(ib == ib) } func p3() { var a []int var ia interface{} = a var m = make(map[interface{}]int) m[ia] = 1 } func p4() { var b []int var ib interface{} = b var m = make(map[interface{}]int) m[ib] = 1 } func shouldPanic(f func()) { defer func() { if recover() == nil { panic("function should panic") } }() f() }